-|TDB|- News
Steam Early Access Release Date
Apr 25 2013 10:02 AM | Xorr
in -|TDB|- News
We at New World Interactive are excited to announce that Insurgency will go live on Steam tomorrow, April 25th at 11am Pacific (20:00 Central Europe).
What does this mean exactly? It means that the game is still in Alpha, but it will be released alongside the 15 other early access games currently available on Steam. We will be introducing our game for the first time to the impulse buyer on Steam, which will provide you all with a fresh new pool of gamers to school on the servers.
What is the status of the game? We may not have released an update in 9 days, but that doesn't mean we haven't been hard at work. Here is a list of new things you can expect to see in the update we're including with the release:
--
1. Why is there no one playing?
We have had quite a low number of sales so far, and on top of that being in Alpha we managed to break the game on multiple occasions which we believe contributed to this more than anything else. We saw a noticeable decline in concurrent users (about -70%) when we broke grenades and introduced the nasty C4 server crash that took us way too long to fix. We believe that in this upcoming update the game will be in a very solid place, and that releasing on Steam will help us get more sales, more people on the servers, and most importantly more feedback.
2. Why haven't you tried marketing the Early Access on your website more?
Our strategy has been to keep early access relatively low key for the time being, as we knew we would be experimenting with different things and occasionally breaking the game. With this early access release on Steam we will only push updates that have been tested thoroughly beforehand, so you can expect to see a much higher overall quality of updates. We will also not be committing to weekly updates anymore as we've found them to not work really well for us. Instead of releasing frequent updates, we will instead release meaningful ones. Now that the game is going on Steam and we are raising our standards a bit, we will start marketing the game and get the word out to people.
--
Here is a full list of our features which will be on our store page:
Originally posted here: http://www.playinsur...s-release-date/
Interview with J. Blum: http://www.rollinbro...surgency-2.html
Read story → 2 comments
What does this mean exactly? It means that the game is still in Alpha, but it will be released alongside the 15 other early access games currently available on Steam. We will be introducing our game for the first time to the impulse buyer on Steam, which will provide you all with a fresh new pool of gamers to school on the servers.
What is the status of the game? We may not have released an update in 9 days, but that doesn't mean we haven't been hard at work. Here is a list of new things you can expect to see in the update we're including with the release:
- New Battle game mode as the primary game mode for the maps District and Market. This mode is based on the Battle game mode in the mod, essentially a tug-of-war with dynamic front-line combat.
- Numerous map updates: Various map improvements all across the board. Fixed lighting and fog issues in Uprising, Market and Contact.
- Fixed major coop bug bringing servers into an endless hibernation loop where bots are no longer added until server admin manually forces a changelevel.
- Added coop cvar mp_coop_lobbysize and added automatic bot adding and kicking to make sure this amount of player slots is available
- Updated coop maps, AI placement and nav meshes
- New sounds for AK, M16, SKS and MP40. Footstep sound tweaks.
- Fixed sway bug that would happen when the player reaches low stamina, making their weapon wig out a bit.
- New Insurgent textures.
- New SKS and AK textures.
- More weapon animation polish.
- Fixed missing sound errors and sound glitching.
- Fixed missing holster texture on Security player models.
- Sync'd player animation speeds to movement speeds better.
- Resolved issue with some of the shooting animations that caused the feet to snap strangely (IK issue).
- Fixed skybox issue where the sun or moon wasn't being emitted through the skybox. You can now enjoy proper solar and lunar blooming.
- Tweaked the HUD composition to be a little bit more minimalist and sleak.
- Tweaked movement speeds for each class.
- Tweaked view bobbing and sway.
- Made the 4x scopes consistent from weapon to weapon.
- Fixed a crash on the scoreboard accessing steamapicontext->SteamFriends() when null.
- Added convar sv_hud_scoreboard_draw_avatars to disable avatars on the scoreboard.
- SDK updated with objective set up for 3 and 4 point push maps.
--
1. Why is there no one playing?
We have had quite a low number of sales so far, and on top of that being in Alpha we managed to break the game on multiple occasions which we believe contributed to this more than anything else. We saw a noticeable decline in concurrent users (about -70%) when we broke grenades and introduced the nasty C4 server crash that took us way too long to fix. We believe that in this upcoming update the game will be in a very solid place, and that releasing on Steam will help us get more sales, more people on the servers, and most importantly more feedback.
2. Why haven't you tried marketing the Early Access on your website more?
Our strategy has been to keep early access relatively low key for the time being, as we knew we would be experimenting with different things and occasionally breaking the game. With this early access release on Steam we will only push updates that have been tested thoroughly beforehand, so you can expect to see a much higher overall quality of updates. We will also not be committing to weekly updates anymore as we've found them to not work really well for us. Instead of releasing frequent updates, we will instead release meaningful ones. Now that the game is going on Steam and we are raising our standards a bit, we will start marketing the game and get the word out to people.
--
Here is a full list of our features which will be on our store page:
- Experience intense 32 player online action with a focus on teamwork
- Rack up supply points for your team and customize the game's arsenal to your unique play style
- Several multiplayer game types and game modes including the intense online co-op experience "Insurgent Hunt" and a "Realism" mode crafted by the community
- Multiple environments that span several unique settings and play styles
- Three unique player classes that affect movement and gameplay on the battlefield
- Highly immersive audio with 3D VOIP to coordinate with and track other players
- Help the development team prototype new maps and game modes
- Create custom maps and content using the Insurgency SDK
- Playable on both PC and Mac OSX and supports multiplayer cross-compatibility
- Dedicated Server Support for PC and Linux
- Siege - Occupy, Firefight, Elimination
- Heights - Occupy, Firefight, Elimination
- Contact - Occupy, Firefight, Elimination
- Uprising - Occupy, Firefight, Elimination
- District - Battle, Occupy, Elimination
- Market - Battle, Occupy, Elimination
- Siege
- Contact
- Uprising
Originally posted here: http://www.playinsur...s-release-date/
Interview with J. Blum: http://www.rollinbro...surgency-2.html
Read story → 2 comments
Insurgency 2 coming soon!
Mar 06 2013 10:32 PM | GEEZER
in -|TDB|- News
Ok once again there has been a Video review of INS2, A website called Destructoid interviewed the developers of ins2 and they have approximate 2 hours of commentary and game play showing the 3 maps that has been released with this version of the game.
Hope you Enjoy..
http://www.twitch.tv...oid/b/372766740
Read story → 19 comments
Hope you Enjoy..
http://www.twitch.tv...oid/b/372766740
Read story → 19 comments
Insurgency 2 Server
Mar 01 2013 05:22 AM | GEEZER
in -|TDB|- News

I'm pleased to announce that The Devil's Brigade will have an Insurgency 2 server setup and running on day one of Early Access for Insurgency 2!
That's Tomorrow !!
Server Details
Name: -|TDB|- TDBGaming.net .:. The Devil's Brigade .:. Recruiting!
Host/IP: gs.tdbgaming.net
Port: 27015
Read story → 8 comments
INS2 latest Review.
Jan 09 2013 07:46 PM | GEEZER
in -|TDB|- News
http://steamcommunity.com/games/ins2
Insurgency "Early Access" Release Date: March 1, 2013
New World Interactive is excited to announce the March 1, 2013 launch of our Insurgency Early Access!
Our Kickstarter campaign may not have been successful - but that hasn’t stopped us from taking your feedback and pouring it into the game. To show our appreciation, we will be sending out promotional codes that apply a 30% discount on the Early Access price for all Kickstarter backers. You will also receive all subsequent updates to the game, and a 10% discount for a friend. Keep an eye on those inboxes!
Beginning in March, Insurgency fans will be able join the developers through Steam to help shape the future of this uniquely cerebral shooter.
What does ‘early access’ mean?
The game is fully playable now, but there is always room for improvement! We want to serve our biggest fans by giving them early access on Steam to not only play the game early, but help us craft Insurgency as we reach the finish line.
How much will it cost?
The final price of the game will be $20.
Do I have to pay for subsequent updates, including the ‘full’ version released on Steam?
Nope! The price you pay includes all updates to the game, including our Steam release and future content released thereafter.
What platform are you on?
We are using the latest version of Valve’s Source Engine for PC and Mac OS X. We also have plans to eventually support Linux.
What will be in early access:
Intense 32+ player online action with a focus on teamwork.
Three unique classes that affect your movement on the battlefield.
Our most popular maps and game modes.
Gain supply and customize the game’s arsenal to your play style.
Use 3D VOIP to coordinate with other players. But always beware - nearby enemies can eavesdrop and use this information against you!
Read story → 4 comments
Insurgency "Early Access" Release Date: March 1, 2013
New World Interactive is excited to announce the March 1, 2013 launch of our Insurgency Early Access!
Our Kickstarter campaign may not have been successful - but that hasn’t stopped us from taking your feedback and pouring it into the game. To show our appreciation, we will be sending out promotional codes that apply a 30% discount on the Early Access price for all Kickstarter backers. You will also receive all subsequent updates to the game, and a 10% discount for a friend. Keep an eye on those inboxes!
Beginning in March, Insurgency fans will be able join the developers through Steam to help shape the future of this uniquely cerebral shooter.
What does ‘early access’ mean?
The game is fully playable now, but there is always room for improvement! We want to serve our biggest fans by giving them early access on Steam to not only play the game early, but help us craft Insurgency as we reach the finish line.
How much will it cost?
The final price of the game will be $20.
Do I have to pay for subsequent updates, including the ‘full’ version released on Steam?
Nope! The price you pay includes all updates to the game, including our Steam release and future content released thereafter.
What platform are you on?
We are using the latest version of Valve’s Source Engine for PC and Mac OS X. We also have plans to eventually support Linux.
What will be in early access:
Intense 32+ player online action with a focus on teamwork.
Three unique classes that affect your movement on the battlefield.
Our most popular maps and game modes.
Gain supply and customize the game’s arsenal to your play style.
Use 3D VOIP to coordinate with other players. But always beware - nearby enemies can eavesdrop and use this information against you!
Read story → 4 comments
INS2 latest Review.
Aug 28 2012 04:40 PM | GEEZER
in -|TDB|- News
For all of you that are Interested in the ongoing INS2 project there is a new review of it out with 40 minuets of game play Video.
There is commentary throughout the hole video as to what you are watching, what direction ins2 is still working on moving to, and what the future hopefully holds for it.
Enjoy.
Read story → 4 comments
There is commentary throughout the hole video as to what you are watching, what direction ins2 is still working on moving to, and what the future hopefully holds for it.
Enjoy.
Read story → 4 comments
DayZ Server Update - 1.7.2.5
Aug 18 2012 11:08 PM | SnakeDiver
in -|TDB|- News
Because Six Updater did something this morning, I have upgraded the server to 1.7.2.5!
Along with the patch, the following changes have also been made:
- Scripts file has been updated to include more checks (hack prevention)
- BEC has been updated
- Ban List has been merged with the community banlist. Over 960 GUIDs of known hackers have been added!
- Server now restarts twice daily (6PM and 6AM)
- Various config changes that should help with server stability
You can read more about the update here . Below is the changelog:
Quote
* [FIXED] Ammunition amounts not loaded in properly (Now records used ammunition correctly)
* [FIXED] Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts)
* [NEW] Additional optimizations to login process (further use of publicVariableClient to reduce network transmission)
* [FIXED] Respawn button not enabled when legs fractured (Now enables for fractured legs https://dev-heaven.net/issues/39161 )
* [FIXED] Excessive logging of player data in server logs (Disabled https://dev-heaven.net/issues/38784 )
* [FIXED] Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts)
* [FIXED] Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts)
* [NEW] Additional optimizations to login process (further use of publicVariableClient to reduce network transmission)
* [FIXED] Respawn button not enabled when legs fractured (Now enables for fractured legs https://dev-heaven.net/issues/39161 )
* [FIXED] Excessive logging of player data in server logs (Disabled https://dev-heaven.net/issues/38784 )
* [FIXED] Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts)
NOTE: I have not updated DayZ beta version as part of this upgrade. We're still at 95389!
Happy Surviving!
Read story → 1 comments
New Server - DayZ
Jul 17 2012 07:12 AM | Xorr
in -|TDB|- News
For those interested, I have setup a DayZ server.
The server is US 917 . It is located in Seattle. It is a UTC-10 server, so Midnight PST is about 9pm game-time. I'm still tweaking this time to see what fits best. Suggestions are welcome
UPDATE: Server is now running Arma 2 Beta 95389 (1.62) - DayZ Version 1.7.2.4 !
Server stats:

Bring your friends, hop on, and have fun!
Happy hunting and surviving.
Check the forums for more details: http://tdbgaming.net/forum/185-dayz/
Cheers
Sna.ke
Read story → 0 comments
The server is US 917 . It is located in Seattle. It is a UTC-10 server, so Midnight PST is about 9pm game-time. I'm still tweaking this time to see what fits best. Suggestions are welcome
UPDATE: Server is now running Arma 2 Beta 95389 (1.62) - DayZ Version 1.7.2.4 !
Server stats:
Bring your friends, hop on, and have fun!
Happy hunting and surviving.
Check the forums for more details: http://tdbgaming.net/forum/185-dayz/
Cheers
Sna.ke
Read story → 0 comments
Some Good 'ol Insurgency Fun
Nov 22 2011 08:14 PM | NiK
in -|TDB|- News

INSURGENCY PLAYERS UNITE!
...for one night of good 'ol insurgency fun
Time: 8pm EST Sunday November 27
SHOUT IF YOU CAN COME!
Read story → 2 comments
Insurgency Scrim
May 29 2011 10:04 PM | NiK
in -|TDB|- News
Fight back!

I've challenged eGO for a rematch to kick their butts like old times
. Please comment in this article if you can make it!
Time: Sunday June 5th @ 8pm EST
UPDATE:
Ok JugHead and Geezer are joining us for the game, but Stephen will be away. We are going to need at least two more players, so please come and try to give me a shout if you're able to.
Read story → 5 comments

I've challenged eGO for a rematch to kick their butts like old times
Time: Sunday June 5th @ 8pm EST
UPDATE:
Ok JugHead and Geezer are joining us for the game, but Stephen will be away. We are going to need at least two more players, so please come and try to give me a shout if you're able to.
Read story → 5 comments
PSN Network Almost Back
May 14 2011 11:35 AM | SnakeDiver
in -|TDB|- News
Sony's Kazuo Hirai has announced that they are working on bringing Sony's PSN network back online within the next few days. They have upgraded their network adding new security features to prevent further breaches.
Also, there will be a "Welcome Back" package of content for existing PSN users, that will be announced in the next few days.
For information on when your area will be back online, check out the PSN Restoration Map.
Read story → 0 comments
Sign In »
Register Now!
Help
DayZ
Insurgency
League of Legends
Minecraft 



